SERVER INFO
Server info
Version, basic settings and rules at a glance.
Basic settings
| Version | Remastered HD · Fencer edition |
|---|---|
| Account | Your first login creates your account |
| Level cap | 99 |
| Classes | Royal, Knight, Elf, Wizard, Dark Elf, Dragon Knight, Illusionist, Warrior, Fencer |
| EXP rate | 100× (lower from level 65, see the table below) |
| Drop rate | Items 50× · Adena 2× |
| Carry weight | 5× |
| Newbie protection | Below level 40 |
| Clan size | Up to 100 members |
| Party size | Up to 8 players |
| Character slots per account | 6 |
| Magic dolls | 1 summoned at a time |
| Auto-hunting | Online and offline |
| Client | Chinese / English (ask the staff for the English client) |
Server rules
- Cheat programs, speed hacks and any software that modifies the client are strictly prohibited.
- Do not exploit bugs for profit. Report any bug you find to the staff.
- No scamming, insults or harassment of other players.
- Unprovoked player killing raises your PK count, and a higher count means heavier penalties.
- Rule breakers receive a warning, a chat ban or an account ban depending on severity.
Players online by class
Royal34
Knight86
Wizard63
Elf74
Dark Elf69
Dragon Knight57
Illusionist40
Warrior52
Fencer97
Updates every minute.
Experience rates
The base experience rate is 100×. From level 65 the actual rate drops by level, so higher levels take longer. Hunting in the Tower of Domination gives an extra 1.5× experience.
| Level | Experience rate |
|---|---|
| Lv 1–64 | 100× |
| Lv 65–69 | 50× |
| Lv 70–74 | 20× |
| Lv 75 | 10× |
| Lv 76 | 5× |
| Lv 77 | 3.3× |
| Lv 78 | 2.5× |
| Lv 79 | 2× |
| Lv 80 | 1× |
| Lv 81–98 | Below 1×, lower each level |
Attribute enchanting
A weapon's earth, water, fire or wind attribute goes up to level 5. A failure clears the attribute but keeps the weapon. Using a scroll of a different attribute starts again from level 1.
| Enchant | Success rate |
|---|---|
| Lv 0 → 1 | 54% |
| Lv 1 → 2 | 54% |
| Lv 2 → 3 | 26% |
| Lv 3 → 4 | 17% |
| Lv 4 → 5 | 12% |
Enchant success rates
With normal weapon and armor enchant scrolls, enchanting below the safe value always succeeds. Once an item reaches its safe value, each attempt succeeds at the rates below.
| Current enchant | Weapon | Armor | Armor (safe value 0) |
|---|---|---|---|
| +0 | 43% | — | 58% |
| +1 | 43% | 100% | 41% |
| +2 | 43% | 58% | 33% |
| +3 | 43% | 41% | 28% |
| +4 | 43% | 33% | 24% |
| +5 | 43% | 28% | 22% |
| +6 | 43% | 24% | 20% |
| +7 | 43% | 22% | 19% |
| +8 | 43% | 20% | 18% |
| +9 | 21% (plus 22% no change) | 9% (plus 10% no change) | 8% (plus 9% no change) |
| +10 | 21% (plus 22% no change) | 8% (plus 9% no change) | 7% (plus 8% no change) |
| +11 | 21% (plus 22% no change) | 8% (plus 9% no change) | 7% (plus 8% no change) |
| +12 | 21% (plus 22% no change) | 7% (plus 8% no change) | 7% (plus 8% no change) |
- Failure: the item is destroyed.
- From +9, an attempt can also end with no change: the enchant level stays the same and the item is kept.
- Some special enchant scrolls can add 1–3 levels at once on success; see the item description in game.